Max Kreminski

Max Kreminski

Research Scientist, Midjourney
Assistant Professor, Santa Clara University

Pronouns: they/them

Publications

This page lists my publications concisely in simple reverse chronological order, so that it’s easy to see what I've published most recently. For a more detailed list that also breaks publications down by type, see the publications section of my full CV.

2023

  1. Blabrecs: An AI-Based Game of Nonsense Word Creation. Max Kreminski, Isaac Karth. NeurIPS Creative AI 2023.
  2. Praxish: A Rational Reconstruction of a Logic-Based DSL for Modeling Social Practices. James Dameris, Rosaura Hernandez Roman, Max Kreminski. AIIDE 2023.
  3. Toward Better Gossip Simulation in Emergent Narrative Systems. Max Kreminski. CoG 2023.
  4. Being Social in VR Meetings: A Landscape Analysis of Current Tools. Anya Osborne, Sabrina Fielder, Joshua McVeigh-Schultz, Timothy Lang, Max Kreminski, George Butler, Jialang Victor Li, Diana R. Sanchez, Katherine Isbister. DIS 2023.
  5. “Generator’s Haunted”: A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation. Max Kreminski. PCG 2023.

2022

  1. Select the Unexpected: A Statistical Heuristic for Story Sifting. Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas. ICIDS 2022.
  2. Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni. Isaac Karth, Nic Junius, Max Kreminski. ICIDS 2022. [Finalist for Best Student Paper.]
  3. A Demonstration of Loose Ends, a Mixed-Initiative Narrative Instrument. Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas. ICIDS 2022.
  4. Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling. Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas. AIIDE 2022. [Best Artifact.]
  5. Narrative Instruments: AI-Based Playable Media for Storytelling. Max Kreminski. UCSC 2022.
  6. Authoring for Story Sifters. Max Kreminski, Noah Wardrip-Fruin, Michael Mateas. In The Authoring Problem: Challenges in Supporting Authoring for Interactive Digital Narratives.
  7. AI for AUs: Challenges of Creating Interactive Virtual Characters for Immersive Fanfiction Sandboxes. Max Kreminski. Metaverse Workshop 2022.
  8. Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical. Katelyn M. Grasse, Max Kreminski, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer. Frontiers in Virtual Reality.
  9. Unmet Creativity Support Needs in Computationally Supported Creative Writing. Max Kreminski, Chris Martens. In2Writing 2022.
  10. Reevaluating the Role of Relatedness in Single-Player Roleplaying Games. Katelyn M. Grasse, Max Kreminski, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer. SDT-HCI 2022.
  11. Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings. Jialang Victor Li, Max Kreminski, Sean M. Fernandes, Anya Osborne, Joshua McVeigh-Schultz, Katherine Isbister. CHI Interactivity 2022.
  12. Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis. Max Kreminski, Isaac Karth, Michael Mateas, Noah Wardrip-Fruin. HAI-GEN 2022.

2021

  1. Academical: A Choice-Based Interactive Storytelling Game for Enhancing Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research. Katelyn M. Grasse, Edward F. Melcer, Max Kreminski, Nick Junius, James Ryan, Noah Wardrip-Fruin. In Games and Narrative: Theory and Practice.
  2. A Coauthorship-Centric History of Interactive Emergent Narrative. Max Kreminski, Michael Mateas. ICIDS 2021.
  3. Toward Narrative Instruments. Max Kreminski, Michael Mateas. ICIDS 2021. [Finalist for Best Short Paper.]
  4. Emergent Narrative and Reparative Play. Jason Grinblat, Cat Manning, Max Kreminski. ICIDS 2021. [Finalist for Best Short Paper.]
  5. Opportunities for Approachable Game Development via Program Synthesis. Max Kreminski, Michael Mateas. PLIE 2021.
  6. AgentCraft: An Agent-Based Minecraft Settlement Generator. Ari Iramanesh, Max Kreminski. EXAG 2021.
  7. Winnow: A Domain-Specific Language for Incremental Story Sifting. Max Kreminski, Melanie Dickinson, Michael Mateas. AIIDE 2021.
  8. A Demonstration of Blabrecs, an AI-Based Wordgame. Max Kreminski, Isaac Karth. AIIDE 2021.
  9. Reflective Creators. Max Kreminski, Michael Mateas. ICCC 2021.
  10. A Genre-Specific Game Description Language for Game Boy RPGs. Tamara Duplantis, Isaac Karth, Max Kreminski, Adam M. Smith, Michael Mateas. CoG 2021.
  11. There Is No Escape: Theatricality in Hades. Nick Junius, Max Kreminski, Michael Mateas. FDG 2021. [Best Paper.]
  12. Generating Playable RPG ROMs for the Game Boy. Isaac Karth, Tamara Duplantis, Max Kreminski, Sachita Kashyap, Vijaya Kukutla, Aaron Lo, Anika Mittal, Harvin Park, Adam M. Smith. FDG 2021. [Best Game or Demo.]
  13. Social Superpowers in Social VR: Beyond Approximation of Face-to-face. Joshua McVeigh-Schultz, Anya Osborne, Max Kreminski, Sean Fernandes, Sabrina Fielder, Victor Li, Tym Lang, Katherine Isbister. SocialVR 2021.
  14. Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game. Katelyn M. Grasse, Edward F. Melcer, Max Kreminski, Nick Junius, Noah Wardrip-Fruin. CHI LBW 2021.

2020

  1. Toward Example-Driven Program Synthesis of Story Sifting Patterns. Max Kreminski, Noah Wardrip-Fruin, Michael Mateas. INT 2020.
  2. Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games. Max Kreminski, Melanie Dickinson, Joseph C. Osborn, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin. AIIDE 2020.
  3. Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Melanie Dickinson, Max Kreminski, Michael Mateas, Noah Wardrip-Fruin, Sabine Wieluch. AIIDE 2020.
  4. Designing to Support Authorship Play in Emergent Narrative Games. Max Kreminski. UCSC 2020.
  5. Tabletop Roleplaying Games as Procedural Content Generators. Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan. PCG 2020.
  6. Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game. Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin. FDG 2020.
  7. Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. Edward F. Melcer, Katelyn M. Grasse, James Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin. FDG 2020. [Exceptional Paper.]
  8. Why Are We Like This?: Exploring Writing Mechanics for an AI-Augmented Storytelling Game. Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin. ELO 2020.
  9. Teaching Responsible Conduct of Research Through an Interactive Storytelling Game. Edward F. Melcer, James Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin. CHI LBW 2020.

2019

  1. Felt: A Simple Story Sifter. Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin. ICIDS 2019.
  2. Evaluating AI-Based Games Through Retellings. Max Kreminski, Ben Samuel, Edward Melcer, Noah Wardrip-Fruin. AIIDE 2019.
  3. Creativity Support for Story Construction Play Experiences. Max Kreminski. AIIDE 2019.
  4. Generative Games as Storytelling Partners. Max Kreminski, Noah Wardrip-Fruin. UX of AI 2019.
  5. Cozy Mystery Construction Kit: Prototyping Toward an AI-Assisted Collaborative Storytelling Mystery Game. Max Kreminski, Devi Acharya, Nick Junius, Elisabeth Oliver, Kate Compton, Melanie Dickinson, Cyril Focht, Stacey Mason, Stella Mazeika, Noah Wardrip-Fruin. PCG 2019.
  6. Generators that Read. Max Kreminski, Isaac Karth, Noah Wardrip-Fruin. PCG 2019.
  7. StoryAssembler: An Engine for Generating Dynamic Choice-Driven Narratives. Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas. FDG 2019. [Best Paper Honorable Mention.]

2018

  1. Sketching a Map of the Storylets Design Space. Max Kreminski, Noah Wardrip-Fruin. ICIDS 2018.
  2. Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game. Max Kreminski, Noah Wardrip-Fruin. ICIDS 2018.
  3. Gardening Games: An Alternative Philosophy of PCG in Games. Max Kreminski, Noah Wardrip-Fruin. PCG 2018.
  4. Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld. Joshua McVeigh-Schultz, Max Kreminski, Keshav Prasad, Perry Hoberman, Scott S. Fisher. DIS 2018.
  5. Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes: VR PLAY. Heather Desurvire, Max Kreminski. DUXU 2018.