Publications
This page lists my publications concisely in simple reverse chronological order, so that it’s easy to see what I've published most recently. For a more detailed list that also breaks publications down by type, see the publications section of my full CV.
2023
- Blabrecs: An AI-Based Game of Nonsense Word Creation. NeurIPS Creative AI 2023. , .
- Praxish: A Rational Reconstruction of a Logic-Based DSL for Modeling Social Practices. , , . AIIDE 2023.
- Toward Better Gossip Simulation in Emergent Narrative Systems. . CoG 2023.
- Being Social in VR Meetings: A Landscape Analysis of Current Tools. , , , , , , , , . DIS 2023.
- “Generator’s Haunted”: A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation. . PCG 2023.
2022
- Select the Unexpected: A Statistical Heuristic for Story Sifting. , , , . ICIDS 2022.
- Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni. , , . ICIDS 2022. [Finalist for Best Student Paper.]
- A Demonstration of Loose Ends, a Mixed-Initiative Narrative Instrument. , , , . ICIDS 2022.
- Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling. , , , . AIIDE 2022. [Best Artifact.]
- Narrative Instruments: AI-Based Playable Media for Storytelling. . UCSC 2022.
- Authoring for Story Sifters. , , . In The Authoring Problem: Challenges in Supporting Authoring for Interactive Digital Narratives.
- AI for AUs: Challenges of Creating Interactive Virtual Characters for Immersive Fanfiction Sandboxes. . Metaverse Workshop 2022.
- Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical. , , , , . Frontiers in Virtual Reality.
- Unmet Creativity Support Needs in Computationally Supported Creative Writing. , . In2Writing 2022.
- Reevaluating the Role of Relatedness in Single-Player Roleplaying Games. , , , , . SDT-HCI 2022.
- Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings. , , , , , . CHI Interactivity 2022.
- Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis. , , , . HAI-GEN 2022.
2021
- Academical: A Choice-Based Interactive Storytelling Game for Enhancing Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research. , , , , , . In Games and Narrative: Theory and Practice.
- A Coauthorship-Centric History of Interactive Emergent Narrative. , . ICIDS 2021.
- Toward Narrative Instruments. , . ICIDS 2021. [Finalist for Best Short Paper.]
- Emergent Narrative and Reparative Play. , , . ICIDS 2021. [Finalist for Best Short Paper.]
- Opportunities for Approachable Game Development via Program Synthesis. , . PLIE 2021.
- AgentCraft: An Agent-Based Minecraft Settlement Generator. , . EXAG 2021.
- Winnow: A Domain-Specific Language for Incremental Story Sifting. , , . AIIDE 2021.
- A Demonstration of Blabrecs, an AI-Based Wordgame. , . AIIDE 2021.
- Reflective Creators. , . ICCC 2021.
- A Genre-Specific Game Description Language for Game Boy RPGs. , , , , . CoG 2021.
- There Is No Escape: Theatricality in Hades. , , . FDG 2021. [Best Paper.]
- Generating Playable RPG ROMs for the Game Boy. , , , , , , , , . FDG 2021. [Best Game or Demo.]
- Social Superpowers in Social VR: Beyond Approximation of Face-to-face. , , , , , , , . SocialVR 2021.
- Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game. , , , , . CHI LBW 2021.
2020
- Toward Example-Driven Program Synthesis of Story Sifting Patterns. , , . INT 2020.
- Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games. , , , , , . AIIDE 2020.
- Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. , , , , . AIIDE 2020.
- Designing to Support Authorship Play in Emergent Narrative Games. . UCSC 2020.
- Tabletop Roleplaying Games as Procedural Content Generators. , , , , , , . PCG 2020.
- Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game. , , , . FDG 2020.
- Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. , , , , , , , . FDG 2020. [Exceptional Paper.]
- Why Are We Like This?: Exploring Writing Mechanics for an AI-Augmented Storytelling Game. , , , . ELO 2020.
- Teaching Responsible Conduct of Research Through an Interactive Storytelling Game. , , , , , , . CHI LBW 2020.
2019
- Felt: A Simple Story Sifter. , , . ICIDS 2019.
- Evaluating AI-Based Games Through Retellings. , , , . AIIDE 2019.
- Creativity Support for Story Construction Play Experiences. . AIIDE 2019.
- Generative Games as Storytelling Partners. , . UX of AI 2019.
- Cozy Mystery Construction Kit: Prototyping Toward an AI-Assisted Collaborative Storytelling Mystery Game. , , , , , , , , , . PCG 2019.
- Generators that Read. , , . PCG 2019.
- StoryAssembler: An Engine for Generating Dynamic Choice-Driven Narratives. , , , , . FDG 2019. [Best Paper Honorable Mention.]
2018
- Sketching a Map of the Storylets Design Space. , . ICIDS 2018.
- Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game. , . ICIDS 2018.
- Gardening Games: An Alternative Philosophy of PCG in Games. , . PCG 2018.
- Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld. , , , , . DIS 2018.
- Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes: VR PLAY. , . DUXU 2018.