Max Kreminski
mkremins@ucsc.edu
Education
Since 2017
Ph.D. in Computational Media (expected Summer 2022)
University of California, Santa Cruz
Advisors: Noah Wardrip-Fruin, Michael Mateas
University of California, Santa Cruz
Advisors: Noah Wardrip-Fruin, Michael Mateas
2020
M.S. in Computational Media
University of California, Santa Cruz
Thesis: Designing to Support Authorship Play in Emergent Narrative Games
University of California, Santa Cruz
Thesis: Designing to Support Authorship Play in Emergent Narrative Games
2013-2017
B.A. in Interactive Entertainment
University of Southern California
Minor in Game User Research
University of Southern California
Minor in Game User Research
Professorial Positions
In Fall 2022
Santa Clara University
Assistant Professor of Computer Science and Engineering
Assistant Professor of Computer Science and Engineering
Honors, Awards, Grants and Fellowships
2022
Technologist in Residence, AI/ML Tools for Creative Expression, Stochastic Labs
2022
Graduate Dean’s Research Travel Grant, UCSC Division of Graduate Studies
2021
2021
Best Paper, Game Criticism and Analysis Track [C13], Foundations of Digital Games (FDG)
For paper [C13].
For paper [C13].
2021
Best Game or Demo [PD3], Foundations of Digital Games (FDG)
For paper [PD3].
For paper [PD3].
2021
Second Place, Generative Design in Minecraft (GDMC) AI Settlement Generation Competition
2021
Summer Research Grant, UCSC Computational Media Department
Funds one quarter of stipend ($9,000). Competitively awarded on the basis of a written research proposal.
Funds one quarter of stipend ($9,000). Competitively awarded on the basis of a written research proposal.
2020
Best Reviewer, International Conference on Interactive Digital Storytelling (ICIDS)
Awarded to top 14% of reviewers.
Awarded to top 14% of reviewers.
2020
Exceptional Paper [C9], Foundations of Digital Games (FDG)
For paper [C9]. Awarded to top 22% of papers.
For paper [C9]. Awarded to top 22% of papers.
2019
Travel Grant, AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
Fully funds travel to AIIDE ($1,200).
Fully funds travel to AIIDE ($1,200).
2019
Best Paper Honorable Mention [C4], Foundations of Digital Games (FDG)
For paper [C4]. Awarded to top 17% of full papers.
For paper [C4]. Awarded to top 17% of full papers.
2017-2018
University of California Chancellor’s Fellowship
Competitively awarded to first-year UC grad students. Funds one year of stipend ($24,000) plus tuition and fees.
Competitively awarded to first-year UC grad students. Funds one year of stipend ($24,000) plus tuition and fees.
Publications
Book Chapters
[B2]
Authoring for Story Sifters
In The Authoring Problem: Challenges in Supporting Authoring for Interactive Digital Narratives. Springer, 2022 (in press).
In The Authoring Problem: Challenges in Supporting Authoring for Interactive Digital Narratives. Springer, 2022 (in press).
[B1]
Academical: A Choice-Based Interactive Storytelling Game for Enhancing Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research
In Games and Narrative: Theory and Practice. Springer, 2022.
In Games and Narrative: Theory and Practice. Springer, 2022.
Conference Papers
[C19]
A Coauthorship-Centric History of Interactive Emergent Narrative
ICIDS 2021. 25.35% acceptance rate.
ICIDS 2021. 25.35% acceptance rate.
[C18]
[C17]
[C16]
Winnow: A Domain-Specific Language for Incremental Story Sifting
AIIDE 2021. 50% acceptance rate (combined rate for oral + poster presentations).
AIIDE 2021. 50% acceptance rate (combined rate for oral + poster presentations).
[C15]
[C14]
[C13]
There Is No Escape: Theatricality in Hades
FDG 2021. 38% acceptance rate. Best paper, Game Criticism and Analysis track (top 6%).
FDG 2021. 38% acceptance rate. Best paper, Game Criticism and Analysis track (top 6%).
[C12]
Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game
CHI LBW 2021. 39.0% acceptance rate.
CHI LBW 2021. 39.0% acceptance rate.
[C11]
[C10]
Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game
FDG 2020. 57% acceptance rate (short + late-breaking papers).
FDG 2020. 57% acceptance rate (short + late-breaking papers).
[C9]
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research
FDG 2020. 36% acceptance rate. Exceptional paper (top 14%).
FDG 2020. 36% acceptance rate. Exceptional paper (top 14%).
[C8]
[C7]
Teaching Responsible Conduct of Research Through an Interactive Storytelling Game
CHI LBW 2020. 41.8% acceptance rate.
CHI LBW 2020. 41.8% acceptance rate.
[C6]
[C5]
[C4]
StoryAssembler: An Engine for Generating Dynamic Choice-Driven Narratives
FDG 2019. 37.10% acceptance rate. Best paper honorable mention (top 4%).
FDG 2019. 37.10% acceptance rate. Best paper honorable mention (top 4%).
[C3]
[C2]
Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld
DIS 2018. 22% acceptance rate.
DIS 2018. 22% acceptance rate.
[C1]
Workshop Papers
[W12]
[W11]
Reevaluating the Role of Relatedness in Single-Player Roleplaying Games
SDT-HCI 2022.
SDT-HCI 2022.
[W10]
[W8]
[W7]
[W5]
[W4]
[W3]
[W2]
[W1]
Playable Experiences and Demos
[PD5]
Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings
CHI Interactivity 2022.
CHI Interactivity 2022.
[PD4]
[PD3]
[PD2]
[PD1]
Doctoral Consortia
[DC1]
Invited Talks and Panels
2022
“Creativity Support via Story Sifting.” School of Arts, Media and Engineering, Arizona State University, 2022.
“Creativity Support via Story Sifting.” Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of Technology, 2022.
“Creativity Support via Story Sifting.” Department of Computational Arts, York University, 2022.
“Narrative Instruments and Story Sifting.” Fable Studio, 2022.
“Creativity Support via Story Sifting.” Khoury College of Computer Sciences, Northeastern University, 2022.
“Creativity Support via Story Sifting.” School of Interactive Games and Media, Rochester Institute of Technology, 2022.
“Creativity Support via Story Sifting.” Department of Computer Science and Engineering, Santa Clara University, 2022.
“Creativity Support via Story Sifting.” Department of Computer Graphics Technology, Purdue University, 2022.
2021
“Creativity Support via Story Sifting.” Computer Science Colloquium Series, University of New Orleans, 2021.
“Story Sifting.” Guest lecture, CS 660: Topics in Artificial Intelligence: Interactive Narrative (Prof. Stephen Ware), University of Kentucky, 2021.
“Toward Narrative Instruments.” Association for Research in Digital Interactive Narratives (ARDIN), 2021.
2020
Panelist,
“Murder Mysteries as a Grand Challenge in Computational Storytelling.” AIIDE Workshop on Intelligent Narrative Technologies (INT), 2020.
“Synthesizing Story Sifters.” Roguelike Celebration, 2020.
Panelist,
“Games as Story Generators.” Foundations of Digital Games (FDG), 2020.
“AI Support for Player Storytelling in Digital Games.” Animal Crossing AI Workshop (ACAI), 2020.
2019
“Sifting Stories to Support Player Storytelling.” Roguelike Celebration, 2019.
“Approachable Authoring Tools for Simulation-Driven Interactive Storyworlds.” UCSC Center for Research in Open Source Software (CROSS), 2019.
Panelist,
“Changes over the last 10 years in PCG research and practice.” FDG Workshop on Procedural Content Generation (PCG), 2019.
“Exploring Poemspace Through Procedural Erasure.” Computational Poetry Workshop, 2019.
“Procedural Narrative Design with Parametrized Storylets.” Tech Toolbox microtalks, Game Developers Conference (GDC), 2019.
“Procedural Narrative Design with Parametrized Storylets.” Experimental AI for Games microtalks, Game Developers Conference (GDC), 2019.
“Making blackout poetry with computers!” !!Con West, 2019.
2018
“Gardening as a Mode of Play.” Roguelike Celebration, 2018.
“Gardening as a Mode of Play.” Queerness and Games Conference (QGCon), 2018.
“Proceduralizing Character Development with Parametrized Storylets.” UCSC Games Showcase, 2018.
2017
“Crafting Compelling Character Arcs for Procedurally Generated Characters.” Roguelike Celebration, 2017.
Art Exhibitions
2020
Why Are We Like This? Melanie Dickinson, Max Kreminski, Michael Mateas, Noah Wardrip-Fruin. Digital game. “(un)continuity” (juried group exhibition). Electronic Literature Organization (ELO). Orlando, Florida. Jul. 16-19, 2020.
2018
Epitaph. Max Kreminski. Digital game. “QGCon 2018 Arcade” (juried group exhibition). Queerness and Games Conference (QGCon). Montreal, Quebec. Sep. 28-30, 2018.
Teaching
Instructor of Record
Su2021
CMPM 148: Interactive Storytelling
W2021
CMPM 171: Game Design Studio II
Teaching Assistant
Sp2022
CMPM 172: Game Design Studio III
W2022
CMPM 171: Game Design Studio II
Sp2020
CMPM 172: Game Design Studio III
W2020
CMPM 171: Game Design Studio II
F2019
CMPM 170: Game Design Studio I
Su2019
CMPM 147: Generative Design
W2019
CMPM 80K: Foundations of Video Game Design
F2018
CMPM 176: Game Systems
Su2018
CMPM 80K: Foundations of Video Game Design
Mentoring and Advising
Undergraduate Students
2021
Ari Iramanesh. Student-led independent study project: AgentCraft, an entry for the Generative Design in Minecraft (GDMC) AI Settlement Generation Competition. Resulted in a student-authored publication [W8].
Second place (top 10%) in the 2021 GDMC competition.
Second place (top 10%) in the 2021 GDMC competition.
2020
Camellia Shea. Student-led independent study project: Paper Hearts, an approachable digital game creation tool inspired by queer games and flatgames.
2019
Anthony Medina; Katie Moses. Students assisted with data collection and coding for my AIIDE 2019 paper, “Evaluating AI-Based Games Through Retellings” [C5].
High School Students (via the UCSC Science Internship Program)
2019
Megna Anand; Anish Kashyap; Daniel Man; Akhil Vemuri. Students contributed to the development of Diarytown, an AI-based game described as a case study in my ICIDS 2019 paper, “Felt: A Simple Story Sifter” [C6].
Other Positions
Since 2020
Independent consulting. Clients include Zynga’s Applied AI team and Fable Studio.
2016-2017
Undergraduate Research Associate, USC Mobile & Environmental Media Lab. Design, rapid prototyping, and development of VR and AR experiences with Unity, C#, and SteamVR.
2015-2017
Junior User Researcher, User Behavioristics. User research consulting; qualitative and quantitative analysis of user behavior in mobile and VR games and apps.
2016
Undergraduate Research Associate, USC Game Innovation Lab. Python scripting and data analysis to provide insights on player behavior in Mission: Admission, an educational game about college admissions for high school students.
Service
Conference Organization
Since 2021
Steering Committee Member, AIIDE Workshop on Experimental AI in Games (EXAG)
2022
Co-Organizer, C&C Workshop on Casual Creators (CasCre) [cancelled due to COVID]
2021
Co-Organizer, Queer in AI Social, AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
2020
Publicity Co-Chair, AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
2020
Co-Organizer, AIIDE Workshop on Experimental AI in Games (EXAG)
2020
Co-Organizer, ICCC Workshop on Casual Creators (CasCre)
2019
Demonstrations Chair, International Conference on Interactive Digital Storytelling (ICIDS)
2019
Co-Organizer, AIIDE Workshop on Experimental AI in Games (EXAG)
Reviewing and Program Committee Membership
5×
International Conference on Interactive Digital Storytelling (ICIDS)
5×
AIIDE Workshop on Experimental AI in Games (EXAG)
4×
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
3×
Foundations of Digital Games (FDG)
3×
IEEE Conference on Games (CoG)
2×
IEEE Transactions on Games (ToG)
2×
International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART)
2×
ICCC/C&C Workshop on Casual Creators (CasCre)
1×
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)
1×
Entertainment Computing (EntCom)
1×
FDG Workshop on Procedural Content Generation (PCG)
1×
AIIDE Workshop on Programming Languages and Interactive Entertainment (PLIE)
1×
IEEE Symposium Series on Computational Intelligence (SSCI)
1×
ICSE Workshop on Games and Software Engineering (GAS)
Departmental Service
2019-2020
Community Management Assistant, UCSC Computational Media Department. Co-organized events and programs to build graduate student community.
Selected Media Coverage
2021
“Placement games were 2021’s most calming trend.” Polygon, December 2021.
“Procedural storytelling is exploding the possibilities of video game narratives.” The Verge, November 2021.
“How the Grid Kid Became King of the Online Spelling Bee.” Spectacular Vernacular (Slate podcast), August 2021.
“Why you should trust reindeer to pick stocks over politicians” (Feedback column). New Scientist, January 2021.
2020
“New AI Scrabble mod only allows words that don’t exist.” The Next Web, December 2020.
“Scrabble variant Blabrecs lets you play made-up words - but only if you fool an AI into thinking they’re real.” Dicebreaker, December 2020.
“17: Words of the Week of the Year 2020.” Because Language, December 2020.
2019
“Storylets: You Want Them.” Emily Short’s Interactive Storytelling, November 2019.
“Survey of Storylets-based Design.” Emily Short’s Interactive Storytelling, January 2019.
2017
“IF Only: Apocalypse Eve.” Rock Paper Shotgun, January 2017.