Max Kreminski

mkremins@ucsc.edu

mkremins.github.io

Education

Ph.D. in Computational Media (in progress)
University of California, Santa Cruz
Advisors: Noah Wardrip-Fruin, Michael Mateas
2017-present
M.S. in Computational Media
University of California, Santa Cruz
Thesis: Designing to Support Authorship Play in Emergent Narrative Games
Sep 2020
B.A. in Interactive Entertainment
University of Southern California
Minor in Game User Research
2013-2017

Conference Papers

  1. Katelyn M. Grasse, Edward F. Melcer, Max Kreminski, Nick Junius, Noah Wardrip-Fruin. “Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game.” CHI Late-Breaking Work on Human Factors in Computing Systems (CHI LBW), 2021.
  2. Max Kreminski, Melanie Dickinson, Joseph C. Osborn, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin. “Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games.” Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2020. Acceptance rate: 25%.
  3. Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin. “Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game.” Foundations of Digital Games (FDG), 2020.
  4. Edward F. Melcer, Katelyn M. Grasse, James Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin. “Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research.” Foundations of Digital Games (FDG), 2020. Exceptional paper award.
  5. Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin. “Why Are We Like This?: Exploring Writing Mechanics for an AI-Augmented Storytelling Game.” Electronic Literature Organization (ELO), 2020.
  6. Edward F. Melcer, James Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin. “Teaching Responsible Conduct of Research Through an Interactive Storytelling Game.” CHI Late-Breaking Work on Human Factors in Computing Systems (CHI LBW), 2020.
  7. Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin. “Felt: A Simple Story Sifter.” International Conference on Interactive Digital Storytelling (ICIDS), 2019. Acceptance rate: 30%.
  8. Max Kreminski, Ben Samuel, Edward Melcer, Noah Wardrip-Fruin. “Evaluating AI-Based Games Through Retellings.” Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2019. Acceptance rate: 25%.
  9. Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas. “StoryAssembler: An Engine for Generating Dynamic Choice-Driven Narratives.” Foundations of Digital Games (FDG), 2019. Best paper honorable mention.
  10. Joshua McVeigh-Schultz, Max Kreminski, Keshav Prasad, Perry Hoberman, Scott S. Fisher. “Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld.” Designing Interactive Systems (DIS), 2018. Acceptance rate: 22%.
  11. Heather Desurvire, Max Kreminski. “Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes: VR PLAY.” Design, User Experience, and Usability (DUXU), 2018.

Workshop Papers

  1. Max Kreminski, Noah Wardrip-Fruin, Michael Mateas. “Toward Example-Driven Program Synthesis of Story Sifting Patterns.” AIIDE Workshop on Intelligent Narrative Technologies (INT), 2020.
  2. Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan. “Tabletop Roleplaying Games as Procedural Content Generators.” FDG Workshop on Procedural Content Generation (PCG Workshop), 2020.
  3. Max Kreminski, Noah Wardrip-Fruin. “Generative Games as Storytelling Partners.” FDG Workshop on the User Experience of Artificial Intelligence in Games (UX of AI Workshop), 2019.
  4. Max Kreminski, Devi Acharya, Nick Junius, Elisabeth Oliver, Kate Compton, Melanie Dickinson, Cyril Focht, Stacey Mason, Stella Mazeika, Noah Wardrip-Fruin. “Cozy Mystery Construction Kit: Prototyping Toward an AI-Assisted Collaborative Storytelling Mystery Game.” FDG Workshop on Procedural Content Generation (PCG Workshop), 2019.
  5. Max Kreminski, Isaac Karth, Noah Wardrip-Fruin. “Generators that Read.” FDG Workshop on Procedural Content Generation (PCG Workshop), 2019.
  6. Max Kreminski, Noah Wardrip-Fruin. “Gardening Games: An Alternative Philosophy of PCG in Games.” FDG Workshop on Procedural Content Generation (PCG Workshop), 2018.

Posters and Demos

  1. Melanie Dickinson, Max Kreminski, Michael Mateas, Noah Wardrip-Fruin, Sabine Wieluch. “Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.” Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2020.
  2. Max Kreminski, Noah Wardrip-Fruin. “Sketching a Map of the Storylets Design Space.” International Conference on Interactive Digital Storytelling (ICIDS), 2018.
  3. Max Kreminski, Noah Wardrip-Fruin. “Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game.” International Conference on Interactive Digital Storytelling (ICIDS), 2018.

Doctoral Consortia

  1. Max Kreminski. “Creativity Support for Story Construction Play Experiences.” Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2019.

Invited Talks and Panels

Speaker, “Toward Narrative Instruments.”
Association for Research in Digital Interactive Narratives (ARDIN) 2021.

Panelist, “Murder Mysteries as a Grand Challenge in Computational Storytelling.”
Intelligent Narrative Technologies (INT) 2020.

Speaker, “Synthesizing Story Sifters.”
Roguelike Celebration 2020.

Panelist, “Games as Story Generators.”
Foundations of Digital Games (FDG) 2020.

Speaker, “AI Support for Player Storytelling in Digital Games.”
Animal Crossing AI Workshop (ACAI) 2020.

Speaker, “Sifting Stories to Support Player Storytelling.”
Roguelike Celebration 2019.

Panelist, “Changes over the last 10 years in PCG research and practice.”
FDG Workshop on Procedural Content Generation (PCG) 2019.

Speaker, “Exploring Poemspace Through Procedural Erasure.”
Computational Poetry Workshop 2019.

Speaker, “Procedural Narrative Design with Parametrized Storylets.”
Game Developers Conference (GDC) 2019.
(Independent Games Summit microtalks: Tech Toolbox.)

Speaker, “Procedural Narrative Design with Parametrized Storylets.”
Game Developers Conference (GDC) 2019.
(AI Summit microtalks: Experimental AI for Games.)

Speaker, “Making blackout poetry with computers!.”
!!Con West 2019.

Speaker, “Gardening as a Mode of Play.”
Roguelike Celebration 2018.

Speaker, “Gardening as a Mode of Play.”
Queerness and Games Conference (QGCon) 2018.

Speaker, “Proceduralizing Character Development with Parametrized Storylets.”
UCSC Games Showcase 2018.

Speaker, “Crafting Compelling Character Arcs for Procedurally Generated Characters.”
Roguelike Celebration 2017.

Art Exhibitions

Why Are We Like This? Melanie Dickinson, Max Kreminski, Michael Mateas, Noah Wardrip-Fruin. Digital game. “(un)continuity” (juried group exhibition). Electronic Literature Organization (ELO). Orlando, Florida. Jul. 16-19, 2020.

Epitaph. Max Kreminski. Digital game. ”QGCon 2018 Arcade” (juried group exhibition). Queerness and Games Conference (QGCon). Montreal, Quebec. Sep. 28-30, 2018.

Teaching Experience

Instructor of Record

CMPM 148: Interactive Storytelling
Summer 2021
CMPM 171: Game Design Studio II (co-instructor with Tad Leckman)
Winter 2021

Teaching Assistant

CMPM 172: Game Design Studio III
Spring 2020
CMPM 171: Game Design Studio II
Winter 2020
CMPM 170: Game Design Studio I
Fall 2019
CMPM 147: Generative Design
Summer 2019
CMPM 80K: Foundations of Video Game Design
Winter 2019
CMPM 176: Game Systems
Fall 2018
CMPM 80K: Foundations of Video Game Design
Summer 2018

Mentoring and Student Advising

* denotes students who contributed to a publication listed above.

Undergraduate Students

Camellia Shea, Independent Study and Research Project
Summer 2020
Anthony Medina*, Independent Study and Research Project
Spring 2019
Katie Moses*, Independent Study and Research Project
Spring 2019

High School Students (via the UCSC Science Internship Program)

Megna Anand*, Science Internship Program Project
Summer 2019
Anish Kashyap*, Science Internship Program Project
Summer 2019
Daniel Man*, Science Internship Program Project
Summer 2019
Akhil Vemuri*, Science Internship Program Project
Summer 2019

Employment

Graduate Student Researcher, UCSC Expressive Intelligence Studio. Contributed to funded research projects including a mixed-initiative game design tool; an educational game that teaches responsible conduct of research; and “social superpowers” for virtual reality meeting environments.
2017-present
Consultant, Zynga. Consulted with the Applied AI team on the use of generative methods in the game design and development process.
2020
Research Mentor, UCSC Science Internship Program. Mentored high school students working on computational media research projects.
Summer 2019
Community Management Assistant, UCSC Computational Media Department. Co-organized events and programs to build graduate student community.
2019-2020
Undergraduate Research Associate, USC Mobile & Environmental Media Lab. Design, rapid prototyping, and development of VR and AR experiences with Unity, C#, and SteamVR.
2016-2017
Undergraduate Research Associate, USC Game Innovation Lab. Python scripting and data analysis to provide insights on player behavior in Mission: Admission, an educational game for high school students about the college admissions process.
Summer 2016
Junior User Researcher, User Behavioristics. User research consulting; collection and analysis of qualitative and quantitative data on user behavior in mobile and VR games and apps.
2015-2017

Honors, Awards, and Fellowships

Exceptional Paper Award, Foundations of Digital Games (FDG)
2020
Travel Grant Award, AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
2019
Best Paper Honorable Mention, Foundations of Digital Games (FDG)
2019
University of California Chancellor’s Fellowship
2017-2018
INTEL University Research Fellowship
2016-2017

Professional Service

Conference and Workshop Organization

Publicity Co-Chair, AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
2020
Co-Organizer, AIIDE Workshop on Experimental AI in Games (EXAG)
2020
Co-Organizer, ICCC Workshop on Casual Creators (CasCre)
2020
Demonstrations Chair, International Conference on Interactive Digital Storytelling (ICIDS)
2019
Co-Organizer, AIIDE Workshop on Experimental AI in Games (EXAG)
2019

Reviewing and Program Committee Membership

International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART)
2021
Foundations of Digital Games (FDG)
2020-2021
IEEE Transactions on Games (ToG)
2020
IEEE Symposium Series on Computational Intelligence (SSCI)
2020
FDG Workshop on Procedural Content Generation (PCG)
2020
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
2019-2020
International Conference on Interactive Digital Storytelling (ICIDS)
2017-2020
AIIDE Workshop on Experimental AI in Games (EXAG)
2017-2020
IEEE Conference on Games (CoG)
2019

Selected Media Coverage

“Why you should trust reindeer to pick stocks over politicians” (Feedback column). New Scientist, January 2021.

“Creative AI newsletter #10 — Art, Design and Music updates from 2020”. Creative AI Newsletter, January 2021.

“Scrabble variant Blabrecs lets you play made-up words - but only if you fool an AI into thinking they’re real”. Dicebreaker, December 2020.

“New AI Scrabble mod only allows words that don’t exist”. The Next Web, December 2020.

“17: Words of the Week of the Year 2020”. Because Language, December 2020.

“Storylets: You Want Them”. Emily Short's Interactive Storytelling, November 2019.

“Survey of Storylets-based Design”. Emily Short's Interactive Storytelling, January 2019.

“IF Only: Apocalypse Eve”. Rock Paper Shotgun, January 2017.